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Showing posts from January, 2023

A Flutter package that make your UI responsive in a Minutes Just used this Package..

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  2.Responsive_framework Flutter is an open-source mobile application development SDK created by Google. It is used to develop applications for Android, iOS, Windows, Mac, Linux, Google Fuchsia, and the web. Flutter works with existing code, is used by developers and organizations around the world, and is free and open source. Flutter allows developers to create beautiful, fast, and high-performance apps that run on any platform. It includes a responsive framework, which makes it easy to create responsive apps that look great on any device. Responsive Framework adapts your UI to different screen sizes automatically. Create your UI once and have it display pixel-perfect on mobile, tablet, and desktop!   The Problem   Supporting multiple display sizes often means recreating the same layout multiple times. Under the traditional Bootstrap approach, building responsive UI is time-consuming, frustrating, and repetitive. Furthermore, getting everything pixel-perfect is nearly im...

Everyone want a Responsive UI in flutter but How do you get this ??

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  1.  flutter_screenutil Flutter_screenutil is a responsive design tool for Flutter applications. It is used to create a responsive layout for different screen sizes, resolutions, and orientations. It includes features such as sizing, alignment, and scaling of text, images, and other elements. It allows developers to create apps that are optimized for specific device sizes and can be easily adapted for different devices and platforms. Initialize and set the fit size and font size to scale according to the system's "font size" accessibility option  # Please set the size of the design draft before use, the width and height of the design draft. The first way (You must use it once in your app) void main() => runApp(MyApp()); class MyApp extends StatelessWidget { const MyApp({Key? key}) : super (key: key); @override Widget build(BuildContext context) { //Set the fit size (Find your UI design, look at the dimensions of the device screen and fill it in,unit...